Also we are really open for cooperation in this regard and will be more than happy to make any upcoming releases run with use of ScummVM."
Sev calls the changes "very trivial" and says they " do not seem to constitute any kind of copy protection." Since this isn't any kind of copy protection or encryption, patching ScummVM to work with these new releases would be a " five minutes hack." However, much to our surprise, he and his team have " decided to abstain from it at least for now." He writes, " We do not want to interfere with their sales and/or any upcoming plans for other platforms. So, did LucasArts intentionally change the files to break compatibility with ScummVM? Doesn't sound likely. So we went digging, and came up with this blog post by ScummVM team co-leader Sev who writes, " As of the ScummVM compatibility, we see that here were some changes that make the games incompatible with the current ScummVM version." Our attempts to get it to run in ScummVM weren't as successful, despite having all the necessary files available to us, unencrypted. Another brief, $5 download later and it works. Well, since The Dig is having some issues and won't play in Windows through Steam says it's " looking into Dig issues") we went with LOOM.
#Scummvm steam mac os
The second thing we did, however, was download The Dig to discover if this classic adventure game – as delivered through Steam – would work via ScummVM, allowing this blogger in particular to play the title in another operating system, sans Steam (namely: Mac OS X). well, the first thing we did was write a post about the prices for you, dear Reader. The first thing we did after firing up our Steam client this afternoon to check in on the status of those LucasArts games was.